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Making a GREAT Paper texture in Clip Studio Paint (Manga Studio 5)

    Making a GREAT Paper texture in Clip Studio Paint (Manga Studio 5)

    Texture overlay on the left. Flat color on the right.

    So you’ve made a great illustration in Clip Studio Paint or Photoshop. Your line work (if you’re a line artist) is the way you want it, you have an eye-catching color palette, your composition is dynamic, but there’s something about it that still feels just a little off. It feels a little too, well, “digital”. If you do artwork digitally, or color scans of your traditional art and digitally color them, you may have run into this. Working digitally is fantastic for so many reasons but it can sometimes result in your art lacking the tooth of traditional artwork.

    There are of course a variety of ways to remedy this. If you have a more painterly style you can use textured brushes, from brush makers like Kyle T. Webster, Ray Frenden, Paolo Limoncelli (DAUB Brushes), Brian Allen, and many others. There’s also the grain filter effect that you can apply in Photoshop (Comic artist Paolo Rivera mentions how he does this in his Comic Book Coloring Tutorial.) All of these methods are totally valid and I’ve used all of them at one time or another. Recently though, I discovered a fairly simple way to create a really fun paper texture (seen above) to add over your work.

    Note: This tutorial is geared toward users of Clip Studio Paint (Manga Studio 5) but is possible in Photoshop and similar programs that have layer modes. I’ve provided a dropbox link at the end of this post to a .psd that contains layers which will allow you to replicate this in Photoshop to some degree.

    So how do we create the texture overlay pictured above? In Clip Studio Paint there is something called the Materials Palette. The materials we need are in the Dot and Sand Pattern palette’s in the Basic Materials palette. If you don’t know where those are you can find them by going to Window>Materials>Basic

    Presumably, you have your file open at this point. If not, do that if you want to follow along.

    STEP 1: Adding Materials

    Open the Basic Materials palette. Select Dot from the submenu and pick any of the halftone dot screens. You can always adjust the screen frequency, density, and angle settings later in the Layer Property Palette, and we will.

    I advise choosing the circle patterns. Black dots are probably more useful for this tutorial.

    Once you’ve selected a dot pattern you like click and drag it over and on to your image canvas.

    Once you’ve dropped the dots into your canvas you should see something similar to the image below. If you’re working over an illustration and not a flat color like me you’ll obviously see the dots over your image.

    Next, we will replicate this step but instead of dots, we’ll be dragging in a noise screen over top of our halftone dots. You can find it in the Sand Pattern submenu in the Basic Palette.

    Now you’ve hopefully got something like this on your canvas.

    STEP 2: Adjusting Materials (Optional but recommended)

    Next, we’ll be making adjustments to the screen frequency, density and angle settings of the screen layers in the Layer Property Palette. If the default settings are fine to your eye feel free to skip to the next step.

    If you want to make modifications select your Halftone Dot layer in your layers palette and direct your attention to the Layer Property Palette (Window>Layer >Property)

    As stated before we’ll be adjusting the Number of Screen Frequency and the Density sliders. The higher you set these numbers the smaller and more compact the dots will appear. This is honestly more of a preference thing and it depends on the image. Sometimes you’ll want bigger dots, sometimes smaller dots. Do what looks good for your piece.

    For this example, I’ve set the Screen Frequency for my Dots layer to 59 and my density to 40. There’s no particular science to this, it’s just what looked good to me.

    This creates pretty small dots that are fairly close together. If you zoom in and turn off visibility for your noise layer, it should look like this.

    Next, open the Dot settings submenu in the Layer Property palette and set the angle to 55.

    Now the dots are on more of a diagonal. This prevents some of the “tiling” you may have seen on the canvas screen shot above. This makes the texture a bit more organic looking.

    Select your noise layer and turn it’s visibility back on. In the Layer Property palette set it’s density to 40.

    Now it should look like this. Do you see the texture forming? 😀

    STEP 3: Setting Layer Modes and Adjusting Layer Opacity

    Step 3 is the simplest step. We are going to set both our Noise and Dot Layers to Overlay.
    So orange!

    Once we’ve done this, the black dots on our Dot and Noise layers will pick up the color of the layer(s) below them. It works well for what we’re doing but as you can see it has turned our yellow into an orange. We do want to see the texture, just not that much. So next we’ll lower the opacity of both of our screen layers. You can choose whatever looks good on your image, but for this I set my Noise Screen opacity to 30% and my dot Screen to 25% opacity.

    In case you don’t know where the Opacity slider is.
    That’s better.
    Now the texture is there but still subtle enough that it won’t greatly distort your color palette. It may seem almost too subtle in the above screenshot. But look at the image below.  I’ve masked out a section so you can more clearly see the texture.
    There you go! A fun paper texture overlay to add a little traditional feel to your digital work. If you’re curious what it looks like over some art and not just a layer of flat color, here’s a recent piece that I added this texture too. A fan art piece of Hellboy and Kaoru & Kuma; characters from Champions of Hara which I helped create!
    Hellboy,  Kaoru and Kuma. Done in Clip Studio Paint EX. Brushes and pen tools from Frenden, Daub, Brian Allen, and Robert Marzullo.
    Close up on Hellboy’s beautiful Mug for detail.
    Texture masked out in the center.

    So there you go! Feel free to adjust your opacity, dot settings, or anything else. Make this texture work for you and if you come up with anything better feel free to leave your discovery in the comments.
    Photoshop Users (Or Manga Studio Users that don’t feel like doing the leg work) You can download a file from HERE which contains raster versions of the Screen and Noise layers shown in this tutorial. They are 500dpi and 9 x 12 inches.
    Happy Arting!

    An illustrator, comic artist, and storyteller Jason Piperberg has worked on projects like Raising Dion and Champions of Hara as well as his own creator-owned comic: Spaceman and Bloater.

    In 2012 Jason graduated from The University of the Arts in Philadelphia with a BFA in illustration. He has always had a love for illustration, comics, super heroes, sci-fi, robots, and anything related to narrative imagery and storytelling.

    He currently works as a freelance illustrator and is available for projects including: Book illustration, comic books, comic covers, storyboards, concept art, editorial illustration, t-shirts, posters, album art, and more.

    If you like Jason’s work or want to contact him click here

    Banner art used with permission from Jason Piperberg

    This blog originally published on September 5, 2017 at

    Reblogged with permission from Jason Piperberg


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